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SwordCore Games · In development

SomethinOff

Land it. Or steal it.

A ship racing from Celvara to Krethion. Void-Parasites in crew faces. Dead-Boxes in the halls. Die and you’re still in it.

Celvara to Krethion.
Land it. Or steal it.

The ship left Celvara. It won’t stop until it reaches Krethion. Unless someone takes the cockpit first.

Crew keep systems healthy, which keeps the ship moving. Hijackers break them down and try to force the cockpit open before the journey ends. Both sides have a real shot. Neither one is just sitting around.

The uncomfortable part: Void-Parasites infiltrate crew members before the journey even starts. Those people still look completely normal. The person who just fixed a system with you might already be working against you.

Getting killed doesn’t bench you either. Crew come back as Spirits and can still boost the ship’s speed. Hijackers come back as Void-Parasites, infiltrate someone new, and keep going. A kill leaves a Dead-Box behind. Someone has to move it before the drones notice.

12 skins and 5 pets already built. More on the way.

In development. Coming to Steam — wishlists soon.

More skins. Unique animations. Same chaos.

A growing cast of looks, each with its own attitude.

01 The ship

This is a crisis,
not a waiting room.

  • The clock is the bossGet to Krethion before time runs out. Fix faults. Keep the ship moving.
  • Killing is the easy partThen comes the Dead-Box, and somebody has to push it before the drones catch the trail.
  • Nobody sits outSpirits still help the ship. Void-Parasites still hunt the living. You go down. The match doesn’t.
Two players huddled around a laptop in-game In-game

02 How it plays

Built for a dying ship

A lot of social deduction games are basically over once you die. SomethinOff keeps going.

The clock

A real journey

Celvara to Krethion on a clock. Crew fixes faults to keep the ship healthy. Hijackers break systems until the cockpit opens.

The kill

The Dead-Box

The kill is the easy part. Now shove the Dead-Box down a corridor before someone turns the corner. Drones are already hunting.

After death

Dying isn’t leaving

Spirits can still boost the ship and help the crew. Void-Parasites can still infiltrate. Dying just changes what you can do.

The enemy

Wearing your face

Out of cover they look like monsters. Inside a crew member they look like the friend who just helped you. Then they try to take the ship.

Endgame

Lockdown

When the end hits, talk gets louder — and the ship gets meaner. Doors seal, machines run hot, and the cockpit is the prize.

Coming Soon

12 skins. 5 pets.

The first wave is ready. More in the pipeline. Scroll down to see what’s already built.

NebuliteRare currency for looks you actually want.
Real host toolsWarn, kick, pass the crown. Deal with griefers fast.
Practice vs botsLearn the ship offline before you jump into a real lobby.
Close-up of crew in a SOMETHINOFF beanie
Looking good doesn’t make you innocent.

Earn the drip mid-match. Wear it into the next one. Let them judge the outfit wrong and vote on it anyway.

03 Stay close

Warm up now.
Fight later.

Game’s not out yet. Get on the list so you don’t miss playtests, the trailer, or day one.

A crew and an Void-Parasite playing across the planet

One lobby. PC and phones. Same crisis.

01

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02

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Steam page isn’t live yet. Join the list above and we’ll send the wishlist link the day it drops.

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