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SwordCore Games · In development

SomethinOff

Land it. Or steal it.

A ship racing from Celvara to Krethion. Void-Parasites in crew faces. Dead-Boxes in the halls. Die and you’re still in it.

The clock is already ticking. Nobody gets to sit this out.

Trailer dropping soon
Gamescom 2026

Celvara to Krethion.
Land it. Or steal it.

SomethinOff is a multiplayer social deduction game from SwordCore Games. You’re on a ship racing from Celvara to Krethion against a hard clock. This is a time-pressure game. Every second counts. Crew scramble to fix faults and keep systems healthy so the ship can land. Hijackers break those systems down until they force the cockpit open and take over.

At the start of the journey, some crewmates are already infiltrated by Void-Parasites and become Hijackers, still looking like your friends. Crew wins by landing at Krethion. Hijackers win by stealing the ship.

Nobody sits this out. A kill leaves a Dead-Box to hide or report. Die as crew and you can still boost the ship as a Spirit, helping it run faster toward Krethion. Die as a Hijacker and you come back as a Void-Parasite: corrupt systems to slow the ship, infiltrate living crewmates, turn them into new Hijackers, and keep the chaos going. We’re also building a growing cast of skins, each with its own animations and attitude.

What the ship looks like when things go wrong.

More skins. Unique animations. Same chaos.

A growing cast of looks, each with its own idle, walk, and attitude.

01 The ship

This is a crisis,
not a waiting room.

  • The clock is the bossGet to Krethion before time runs out. Fix faults. Keep the ship moving.
  • Killing is the easy partThen comes the Dead-Box, and somebody has to push it before the drones catch the trail.
  • Nobody sits outSpirits still help the ship. Void-Parasites still hunt the living. You go down. The match doesn’t.
Two players huddled around a laptop in-game In-game

02 How it plays

Built for a dying ship

A lot of social deduction games are basically over once you die. SomethinOff keeps going.

The clock

A real journey

Celvara to Krethion on a clock. Crew fixes faults to keep the ship healthy. Hijackers break systems until the cockpit opens.

The kill

The Dead-Box

The kill is the easy part. Now shove the Dead-Box down a corridor before someone turns the corner. Drones are already hunting.

After death

Dying isn’t leaving

Spirits can still repair and help. Void-Parasites can still infiltrate. Dying just changes what you can do.

The enemy

Wearing your face

Out of cover they look like monsters. Inside a crew member they look like the friend who just helped you. Then they try to take the ship.

Endgame

Lockdown

When the end hits, talk gets louder — and the ship gets meaner. Doors seal, machines run hot, and the cockpit is the prize.

Coming

More skins in the works

More skins are on the way. Not ready to show yet.

NebuliteRare currency for looks you actually want.
Real host toolsWarn, kick, pass the crown. Deal with griefers fast.
Practice vs botsLearn the ship offline before you jump into a real lobby.
Close-up of crew in a SOMETHINOFF beanie
Looking good doesn’t make you innocent.

Earn the drip mid-match. Wear it into the next one. Let them judge the outfit wrong and vote on it anyway.

03 Stay close

Warm up now.
Fight later.

Game’s not out yet. Get on the list so you don’t miss playtests, the trailer, or day one.

A crew and an Void-Parasite playing across the planet

One lobby. PC and phones. Same crisis.

01

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02

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